Trinket was produced over the course of 24 weeks as a final major work for my bachelor of animation. All visuals, character modelling, and environment design were completed in Blender and composited in Davinci Resolve.
I collaborated with 2 fellow SAE students studying sound design to create the music and atmosphere.
Trinket
Inspired by Midnight Gospel, I took a segment of Ed and James' Off Menu podcast featuring Paul Mescal to create a mini piece for University.
Built in Blender to emulate clay-mation thanks to the online teachings of @SouthernShotty.
Astropaul
In May of 2025 we were approved for two funding grants from Screen NSW and Screen Australia to develop a game prototype of Trinket that explored look development and traversal mechanics in Unreal Engine.
We had great help from several indie game devs across Australia, namely INTR from Perth who introduced our small team to the production pipeline, built the roots of our spider mechanics, and assisted across optimisation and interactive elements.
It was my first experience using Unreal, I spent 3 months learning the software and then a further 3 months building out the environment and programming spider's walk and climb.
Trinket Game Prototype
Concept pieces created in Blender for an unfinished project. Predominantly 3D and done in-camera, with a couple 2D elements added during compositing.
Collaboration project with designer Marie Fauritte. I built and animated the 3D character based on Marie's design.




















