Concept, Animation
Produced over the course of 24 weeks as a final major work for my bachelor of animation. I completed all the visuals in Blender and composited everything in Davinci Resolve.
I collaborated with 2 fellow SAE students studying sound design to create the music and atmosphere.
Trinket
Inspired by Midnight Gospel, I took a segment of Ed and James' Off Menu podcast featuring Paul Mescal to create a mini piece for University.
Built in Blender to emulate clay-mation using shaders from @SouthernShotty.
Astropaul
In May of 2025 we were approved for two funding grants from Screen NSW and Screen Australia to develop a game prototype of Trinket that explored look development and traversal mechanics in Unreal Engine.
It was my first experience using Unreal, I spent 3 months learning the software and then a further 3 months building out the environments and programming spider's walk and climb.
Trinket Game Prototype
Charcoal Look Development



Look development pieces created in Blender emulating a textured effect.
Predominantly 3D and almost entirely done in-camera, with a couple 2D elements composited later.






















